AI Insights · Timothy · July 2025
Top Educational Games Performance in Israel, Q2 2025
Explore the performance trends of top educational games in Israel during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top educational games on a unified platform in Israel showed varied performance in terms of downloads, revenue, and active users. Here's a detailed analysis based on data from Sensor Tower.
Lingokids - Play and Learn from Monkimun Inc experienced fluctuations in weekly revenue, peaking at around $7.5K in mid-June. Downloads were highest in the same period, reaching approximately 5K, while active users peaked at about 9.1K.
Minecraft Education by Mojang had consistent weekly downloads, averaging around 1.5K, with active users peaking at 3.5K towards the end of the quarter.
Matific: Math Game saw a notable increase in revenue, reaching $3K in late June. Downloads spiked to 4.4K mid-June, and active users rose to 6K during the same period.
LogicLike: Kids Learning Games from Massiana had a steady revenue increase, peaking at $1.5K in late June. Downloads and active users also saw upward trends, with downloads reaching 1.6K mid-June.
Buddy.ai: Kids Learning Games showed stable revenue, peaking at $1.2K in early June. Downloads saw a moderate increase, reaching 1K in mid-June, while active users peaked at 1.7K.
For further insights into these trends, visit Sensor Tower's platform for comprehensive data analysis.